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You might choose to invest in the literal stat spread of your character, or choose a trait that makes you more intimidating in a scuffle. Completing missions will grant the player experience for an eventual full-restore upon level up, but you’ll need to complete the level in order to receive a level up attribute, which offers more choice in how you structure your run. Will you pollute the ventilation system of a building to clear out potential hostiles? Will you tap on a window to draw a guard’s attention? Will you aggro certain NPCs to start a street brawl and farm materials? The joy of Streets of Rogue is the freedom of its options, despite each “area” of levels having relatively similar sets of missions. Every choice you make will require planning, subterfuge, and a strong understanding of your surroundings- but almost all of them are fun. Most survivalist actions will have a consequence, however, and this can result in NPCs becoming annoyed or hostile, attacking your character on sight and potentially pushing you closer to the premature end of a run. Depending on the equipment available, you might be able to pick a lock and enter into a room with a safe, or you might also be able to blow a hole in the building with a rocket launcher and steal the goods within. Many buildings will not possess mission objectives, but might have valuable items within. This allows the modest inventory size to never become too stocked, but also makes nearly every engagement in the game an intense balancing act of risk and reward. Nearly every item in Streets of Rogue has a durability rating, which allows you to use it a select amount of times before it breaks. With the limited loadout resources, your mission is to surmount fifteen floors of Streets of Rogue and defeat- or run for the position of- the Mayor. Completing Big Quests allows access to stronger abilities for each class, which can be helpful for completing future runs. These character classes range from soldiers and gang members to gorillas and vampires, but each possess their own unique loadout, as well as an overarching Big Quest for their run. There are a variety of classes that are accessible at the start of the game, but you’ll quickly accrue more as you complete hidden objectives, like killing an enemy with a banana peel, drinking a certain amount of beverages in a single run, or destroying a certain amount of tombstones. They’re rarely pleasant jobs, but someone has to do them, though there’s an immense amount of freedom in regards to how you do so.įirst, you’ll need to pick a character. In order to progress to the next floor, you’ll need to complete resistance missions, which may have you retrieving an item from an NPC or chest, freeing a slave, or neutralizing individuals.
STREETS OF ROGUE SWITCH SERIES
Each floor of Streets of Rogue is its own, randomized cityscape, a series of buildings both large and small, with several items and powerups to be found throughout. This design comes from every exit being relatively easy to find, and rarely requiring an intense boss battle, though still featuring a number of challenges. One key design difference from many other roguelike titles is that level design in Streets of Roguelike looks more like a giant central mass with a series of smaller, tendril-like streets jutting from it. While this might not seem like a bad thing, it definitely is.Īlthough Streets of Rogue has a title that seems very close to a certain side-scrolling brawler series, it is much closer to a role-playing game than anything. You progress through multiple floors of a vertically-designed city in order to reach the top and take out the current mayor, who is a terrible man that has converted all currency into chicken nuggets.
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