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Hit a firewall with a tornado and you’ll create a huge firestorm. Spray ice on the floor and it will turn to water, which you can then electrify. What makes this system so cool is the opportunity for Synergies. Wind conjures tornadoes, Fire launches a fast fireball or creates a huge wall of flames, and if you’re a “Frostborn” you can skate on your own icy puddles and slow the opposition. It also conveys a temporary shield buff that makes you harder to kill in a one-on-one duel. The Stone Gauntlet, for example, makes you a “Stoneshaper”, and allows you to hurl massive boulders at the enemy or create fissures in the ground that do instant damage.
#SPELLBREAK MAP UPGRADE#
Each offers a very different play style, too – and they all upgrade steadily as you gain levels.
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While you’ll equip one as your primary Gauntlet either on your right or left hand, you can find and equip any of the others on the other hand during a match.
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Currently, there are 6 to choose from: Fire, Ice, Stone, Toxic, Lightning, and Wind. Because it’s a Battle Royale, there is a “storm circle” that shrinks throughout the match, right up until you’re all stuck in a teeny-tiny arena and the winner is usually the team that can fly.Īt the start of each match, you select a Gauntlet, the element tied to which acts as your Class, and informs how you’ll level up in the match and which rewards you’ll accrue when your XP is tallied up in the post-game. At the time of writing Solo mode and Duos mode are locked by devs Proletariat to ensure a smoother launch, so I can only report on my experience with teams, and I have to say I’m impressed. Instead of a battle bus, you airdrop from a sky portal into a large map as a member of one of 14 teams of three (totalling 42 players), and are tasked with simply being the last team standing. Calling it “Fortnite with magic” is reductive, but not wholly inaccurate. Regardless, what we know for sure is that you are definitely a Wizard, and you’re taking part in a contest (possibly training) against other Wizards. Spellbreak is free-to-play, and concessions have been made where the narrative is concerned. It is what it is if you want more for your money, buy a chicken sandwich. But then, calling Spellbreak’s story “bare-bones” would be like complaining there isn’t enough meat on a chicken nugget. In a short opening cinematic someone calls you a “Vowbreaker”, but it doesn’t really explain anything. You play as a Wizard, who… Actually I don’t think there’s a story. Thankfully, those problems – which we’ll get to – don’t impact the minute-to-minute gameplay very much at all – and the minute-to-minute gameplay in Spellbreak is exceptionally good. And while these are the sort of problems I’d usually say will be patched out in good time, Spellbreak has already been here in various forms, including alphas, betas and early access, for around 18 months. Because not only does Spellbreak do a lot of things differently, it’s also one of the best Battle Royales I’ve played since ever. What was I talking about? Ah, yes, Spellbreak, a new Battle Royale game that does the same as the others only different.Īctually, that’s not fair. Okay, I’ll stop with the clumsy metaphors now.
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And sure, I didn’t need to use two metaphors for the same thing there, but I like them both and they do the same job, only slightly differently. Like an out of control carousel tossing its riders into a crowd that neither asked, nor needs, to be hit in the face repeatedly by the same old thing in different clothes, the genre is one of the starkest examples of the industry throwing enough mud at a wall that some of it is eventually going to stick. Battle Royale games and arena shooters tend to come and go a lot these days.
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